![]() And while you're at it, why not just descend to the next level to kill just a few more mobs. ![]() A few becomes tens and soon you've cleared the whole level. You are constantly just going to kill a few more mobs before quitting as you've been playing quite a while already. Thus, the game managed to bring at least some challenge in the end.Īpart from the failures in difficulty progression, Fate: Undiscovered Realms still has the same simple addictive gameplay found in an entertaining action rpg. After a few deaths, a bunch of super healing charms and couple trips back to town, the number of monsters to kill started finally going down and then Kaos himself was hammered to the ground. vertical raise to its difficulty.Īll of the mobs cast spells, so at the start I had constantly five debuffs on (and the mobs probably five buffs), and I was being one-shotted frequently. The game decided to suddenly throw a 100-ft. ![]() Then I was finally on dungeon level 31 and found the boss surrounded by a score of named manticores. However, as no side quests are given to the third dungeon, I could just keep clearing the levels and send the pet to sell stuff once in a while. So I started a no-challenge descent again, to dungeon level 31, to kill some Kaos dude. And, of course, the new dungeon's progression started from level one aswell. When I was finally done with the Outposts and returned to the Temple of Fate, a new heroic kill-boss quest was given and a portal to a new dungeon opened. #Fate undiscovered realms free#And when it respawned, it did it inside a wall, leaving me free to destroy the obelisk. Thanks to my ring, I was able to kill it, though. The ring came in handy, however, as on dungeon level three, in a destroy-the-monster-spawning-obelisk quest, the obelisk kept spawning a level 20 thunder dragon. So I had to socket many +15% attack speed gems to get a tolerable swing speed. Which, in hindsight, wasn't the best weapon to use in twos as Hammers come in speeds of Slow and Slowest (Axes are Normal or Slow). The ring happened to have +Hammer Skill on it so this time I dual-wielded hammers. Instead, I retired the character in Fate, heirlooming one of her rings (as they don't have stat requirements to equip), and imported the newly created character into F:UR. But as I wasn't going to play the character anyway, it didn't matter. Evidently, not all the items (or gems/whatever) are in the expansion as my boots and one of the my axes vanished. I tried importing my character, though, to see what happens. The game just won't scale to the level of the imported character, so you would lose the last trace of challenge it has to offer. Also, there is an option to import your character from Fate. ![]()
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